Immerse SDK
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ConnectionSettings

sealed class in ImmerseSDK.PlatformServices / Inherits from ImmerseSettingsFile

Settings for auto-connection to the Immerse platform

Properties
UsePinInEditor Use the PIN panel in the Unity Editor
AutoAuthenticate Authenticate against the platform immediately when the application starts
AutoConnect Connect immediately after successfully authenticating
OfflineMode Run the application without connecting to the Networking service, by using a mock service instead. (Authentication is not required)
This option is ignored for WebGL applications
PinInputPrefab World space PIN input prefab
SessionType If this application is only intended for single or multi user sessions
StartMessageQueue Should the message queue be automatically started once connected?