Immerse SDK
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Networking.Connect

public static Task`1 Connect(string proxy, ILogger logger, bool startMessageQueue)

Connect to the multiplayer service

Returns: Returns a connection response

Parameter Description
proxy (Optional) proxy
logger (Optional) custom logger
startMessageQueue Should the message queue be started?

public static Task`1 Connect(Client client, bool startMessageQueue)

Connect to the multiplayer service

Returns: Returns the connection status

Parameter Description
client Client for connecting
startMessageQueue Should the message queue be started?