🗒️ Release Notes
v1.14.1 - 15 October 2024
- Fixed project unavailable screen
- Catching exceptions when using Process.Start()
- When unable to launch the browser to sign in, the URL will be printed to the console
- Fixed issue with reporting for platform V3 users
- Fixed possible memory leak when sending report statements
v1.12.0 - 9 February 2024
- Added Immerse platform request IDs to log messages to help with debugging
- Added ability to add to the Scene Index when in the Unity editor
- Added a method to check if the Scene Index already Contains an object
- Fixed an issue where voice would not reconnect when pausing and resuming an android app
v1.11.0 - 4 December 2023
- Added feature toggling based on organization configuration
- App uploads
- Voice
- Reporting attachments
- Improved handling when a null/empty PIN is used during authentication
- PIN authentication is now environment agnostic
- Added method to return to the Immerse App
- Improved and exposed SDK API features for building and uploading apps
v1.9.0 - 22 September 2023
- Added foldout for index list on the Scene Index component
- Authoritative user is now identified in the editor user list
- Added ability for attaching media to report statements (Must be enabled for your organization. Requires Reporting package 1.3+)
- Added passthrough launch utility for launching apps on a device as though they were launched via the Immerse App
- ‘Single user’ is now the default for new projects
- Improved support for single user apps in WebGL
- Improved support for headless building
- Simplified and exposed SDK API features for project management and editor sessions
- Test participant credentials are no longer cleared when entering play mode in the editor
- Session user data is now retrieved before triggering the OnAuthenticationResponse event
- Fixed issue where teleporting was unavailable in single user apps
- Fixed possible issue where multi-user connection would fail on some devices
- ‘Executive User’ was renamed to ‘Authoritative User’
- Added editor tool for viewing audio tags
- Added link suggestion notification when creating a reporting hierarchy
- User data is now available after authentication, making it available in single user sessions
- Added automatic report statements (when using Reporting package) for session events
- Added option to export the manifest only
- Fixed typo in create single file tool
- Improved handling of editor token timeout
- Fixed issue where project would sometimes become unlinked
- Fixed an issue where the PIN prefab would become unlinked
- Fixed possible failure when connecting to a WebGL session
- Fixed issue where authenticated user email would not display in the editor
- Improved offline mode networking emulation to fix an issue with snapping in the interaction package
v1.7.2 - 21 November 2022
- Fixed reporting activity IDs in manifest
v1.7.1 - 15 November 2022
- Added android bundle ID / package name to the manifest
- Reporting package statement validation failures are now printed in the console
- Fixed developer account identification when using platform P3
- Fixed reporting link generation when using the Reporting package
- Fixed null reference in reporting view when switching users
- Fixed test participant generated links not working
- ‘Guests’ are now known as ‘Test Participants’
- Added
singleUser
flag to manifest to identify single user only apps
- Support for Immerse App pass through authentication
- Added ‘Test Participant’ option to Connection foldout for easier testing as anonymous user
- Project ID is now exposed at runtime
- Reporting structure added to manifest (when using Reporting package)
- Triggering UI repaint after editor sign in
- Allow right click on sign in button when password field is empty
- Fixed issue causing that was causing app uploads to fail in the Unity editor
v1.6.0 - 20 September 2022
- Semantic version validation for version field
- Improved messaging when creating & unlinking a project
- Added single zip tool
- Added events to TransformSync when authority changes
- Added extensions for ToggleObjects feature
- Added message debugger window
- Improved user list window
- Fixed possible null reference when expanding Messages list
- Replaced Pointer_stringify usage
- Exposed PinAuthRequest constructor that uses default internal host
- Improved Scene component editor
- Added method to delete all TransformSync persisted states
- Clearing cached data from network messages when disconnecting
- Added Networking.Client.Cache for storing and clearing data related to a session
- Editor offline mode
- Fixed compiler issue when updating the package (for future versions)
- Fixed incorrect warning in indexed components instantiated at runtime
- Fixed issue where UI would not repaint after generating a PIN
- Fixed avatar colorization warning