ConnectionSettings
sealed class in ImmerseSDK.PlatformServices / Inherits from ImmerseSettingsFile
Settings for auto-connection to the Immerse platform
Properties | |
---|---|
UsePinInEditor | Use the PIN panel in the Unity Editor |
AutoAuthenticate | Authenticate against the platform immediately when the application starts |
AutoConnect | Connect immediately after successfully authenticating |
OfflineMode | Run the application without connecting to the Networking service, by using a mock service instead. (Authentication is not required)This option is ignored for WebGL applications |
PinInputPrefab | World space PIN input prefab |
SessionType | If this application is only intended for single or multi user sessions |
StartMessageQueue | Should the message queue be automatically started once connected? |