PIN Input
A PIN is typically used for identifying a user on application built for Android devices such as VR headsets. PINs can be generated on the platform for a Session and also from the Unity Editor by using the Developer Session tools, to invite guest users to your test session.
The PIN input prefab can be replaced/modified with your own version. Included in the SDK are two variants that are intended for use with the Interaction Package.
- Physical Input Touch - Uses physical contact with the avatar index finger interact with the buttons
- Raycast Input Cursor - Uses a raycast from the controller to interact with the buttons
If a custom PINpad is used, this might affect the end user experience, in particular those accessing via an ‘Anonymous Cohort’. Please contact support@immerse.io if you intend to do this.