Camera Target
The Camera Target component is what defines a target for the spectator camera
- Create an Empty GameObject
- Add the Camera Target component
- Position the camera target as you would a camera (a preview is shown in the scene view)
Field | Description |
---|---|
Priority | Used to set the order of the camera targets in the list. Custom behaviour can be implemented by creating your own Priority Comparer |
Transition | The type of transition to be used when moving to this camera target. |
Follow | If the spectator samera should continue to follow this target once it has reached it’s destination. |
On Selected | An event that is triggered when moving to this camera target |
On Deselected | An event that is triggered when moving away from this camera target |