Tracked XRNode Driver Component
The Tracked XRNode Driver
component is designed to be used in place of Unity’s Tracked Pose Driver component. This is what binds a Transform to a XR device such as a controller or headset.
Description | |
---|---|
XR Node | XRNode to be tracked |
Tracking Type | The values to be tracked |
Update Type | When to update the Transform |
Offset | Offset to be applied to position/rotation before applying to Transform (see below) |
To facilitate the use of different XR devices within the same application, we have created an offset feature which can be used to apply different positional/rotational offsets to the Transform.
The Avatar
component handles an array of Device Offset Preset
objects that will be applied when an XR device is detected. Within each Device Offset Preset
you can set the offset for that device.