๐๏ธ Release Notes
- Hand poses can now be configured in the scene
- Added Guide functionality for controllers/hands
- Added optional default interaction model for non-XR avatars
- Exposed snapper and snap target Unity events as
protected virtual
- User can now change controls for UI interaction
- User can now change controls for teleport input
- User can now change controls for grab input
- Refresh RectTransformCollider on enable
- Fixed smooth locomotion option
- Fixed teleport delay for other teleport modes
- Fixed bug where turn teleport would trigger OnPreTeleport twice
- Fixed repeated warning in Unity 2022
- Fixed issue where hover exit haptics were triggered when grabbing a handle
v1.4.0 - 23 September 2022
- Improved UI collision
- Added deadzone feature to Guides
- UI laser pointer range control
- Quick mirror feature for Hand Poses
- Max blend enter/exit events for Guides
- XRNode requirement for Guides
- Added AudioHapticListener component
- Fixed issue where camera did not reset after editing hand poses
- Fixed inconsistency in left/right hand poses
- Fixed compile issue when using Unity 2021
- Fixed inconsistent hand offset for remote users
- Added avatar nametags
- Added relevancy feature for avatars
- Added โrequirementsโ to Handles to restrict interaction where required
- Added rollover state when using touch input
- Physical buttons now animate being pressed when pressed with cursor input
- Enhanced UI haptics
- Added custom hand pose feature
- Hand poses can be applied to Handles
- Added haptics when using Sliders
- Exposed collection of objects in range of a Snapper
- Added new Guide feature for use with Handles
- Added visual representation for Waypoints
- Fixed rollover states when 2 pointers are used
- Fixed plunger reference in physical button prefab
- Fixed bounds calculation for RectTransforms
- Minimum Length value on XR Cursor causes null reference if set to a level greater than 0.7