Immerse SDK
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Grabbing

Grabbing is facilitated by the interaction between a Grabber component and a Handle. The avatar prefab includes a grabber for each hand.

Objects can be grabbed by calling the Grab method, which is linked to the avatar input’s grip event.

A Handle offers several configurable options to customize the behavior of the grab interaction:

Field Description
Rigidbody Rigidbody that this Handle should affect
Physics Settings Physics settings used for physical movement mode
Snapper Snapper associated with this Handle. This snapper will check for possible locations snap when the handle is released
Grab Offset Maintain positional and rotational offset when grabbing this handle
Grab Requirements Requirements that must be met to allow a user to grab this Handle