Waypoints
Waypoints are areas that users can target with their locomotion input or pointer. When targeted, the user will move to the root location of the transform to which the waypoint component is attached. The waypoint is detected via its attached trigger collider.
To create a new waypoint:
- Create a new GameObject.
- Attach the Waypoint component.
- Add a collider to the GameObject.
- Enable the Is Trigger option on the collider.