Physics
The behavior of a Handle can be modified by applying different Physics Settings. The Interaction package includes several premade settings:
Preset | Description |
---|---|
Instant | Immediately applies positional and rotational changes to the target Rigidbody (non-physical). |
Physical | Applies forces to the Rigidbody to move and rotate the target. |
Position Only | Applies only positional changes. |
Rotation Only | Applies only rotational changes. |
To gain full control over your physical interactions, you can create custom Physics Settings. This can be done through the create asset menu: Immerse / Interaction / Physics Settings.
The Position and Rotation configurations share several settings, the most important of which is the mode. There are three modes available:
Mode | Description |
---|---|
Off | No effect will be applied. |
Instant | Applies changes immediately without considering physics. |
Physical | Applies physical forces. |
In Physical mode, additional settings become available. Experimenting with these settings is the best way to understand their effects, but a description is provided below:
Field | Description |
---|---|
Frequency | Speed of convergence. |
Damping | Damping value (1 = critically damped). |
Gravity Compensation | Applies additional forces to counteract gravity (Position only). |
Alternatively, you can configure Physical mode using Proportional Derivative values by changing the Input Mode at the top of the Physics Settings object’s editor.