Immerse SDK
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NetworkTransform

The NetworkTransform component is a NetworkBehaviour designed to synchronize the position, rotation and scale of a GameObject with other users in the multiplayer session. The ‘owner’ of this component is responsible for monitoring their local values which, if changed, will be sent over the network.

NetworkTransform component

Parameter Description
Position Which axes of the transform’s position should be synchronized
Rotation Which axes of the transform’s rotation should be synchronized
Scale Which axes of the transform’s scale should be synchronized
Use Local Values If the component should send values local to it’s parent instead of global values
Threshold How much change in distance/angle/scale is required before an update is required
If you are familiar with previous versions of the SDK, this component serves the same purpose as the TransformSync.