Immerse SDK
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Upload Build

To test a WebGL build, it must be loaded from within an Immerse platform page. During development, you can upload a WebGL build to your project directly from the Unity editor.

The Immerse platform only supports Gzip compression.

To upload a build:

  1. Select Immerse > Project > Upload from the Unity editor menu.
  2. Choose the ZIP file containing your WebGL build and manifest file.
  3. Wait for the upload process to complete.

You can track the upload process using Unity’s background tasks window.

Once the upload is complete, a confirmation dialog will appear, and you can launch your application or share a link via the Join on Device window.