Upload Build
To test a WebGL build, it must be loaded from within an Immerse platform page. During development, you can upload a WebGL build to your project directly from the Unity editor.
The Immerse platform only supports Gzip compression.
To upload a build:
- Select Immerse > Project > Upload from the Unity editor menu.
- Choose the ZIP file containing your WebGL build and manifest file.
- Wait for the upload process to complete.
You can track the upload process using Unity’s background tasks window.
Once the upload is complete, a confirmation dialog will appear, and you can launch your application or share a link via the Join on Device window.